WIND
3Dream Cicada
ATK:
300
DEF:
1300
View:
2590
If you control an Attack Position Insect monster, you can Special Summon this card (from your hand). You can only Special Summon "Dream Cicada" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. You can only use this effect of "Dream Cicada" once per turn.
Dream Cicada — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 56 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body, Extender
Why it scores here
Dream Cicada is a Level 3 WIND Insect whose main value is a conditional hand Special Summon (it requires an Attack Position Insect you control), so it reliably gets onto the field in Insect shells. Its on-summon effect only changes a monster's battle position, which is a small, soft interaction rather than removal or negation. The card's 1,300 DEF and 300 ATK earn no points; the score comes from accessibility and clean, one-copy deckbuilding inside a repeated partner network, not from raw stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Hand Special Summon gated on an Insect in Attack Position, present in 192 of 192 sampled decks at 1.71 average copies, so access is reliable inside its home archetypes (observed; the summon condition is verified from text). |
| Combo & Conversion | 35 | No recorded combo boards exist, so any conversion into a full board is text-only inference from a body and a battle-position change (inferred). |
| Resource Economy | 20 | The card gives no draw, search, recursion or card advantage in its text, so it stays near even trade at best (verified from text). |
| Effect & Interaction | 25 | Its only interaction is changing one monster's battle position once per turn, a soft tool that does not stop an attack or effect (verified from text). |
| Material Utility | 60 | A Level 3 Insect is a practical material for Insect Xyz and Synchro lines, and Number 3: Cicada King and Insect partners co-occur in 87 to 99 percent of decks, though it is not shown as material in combos (observed for deck co-occurrence; material use inferred). |
| Resilience & Flexibility | 45 | Hand summon plus a once-per-turn battle-position effect gives two uses across turns, but neither use is protected against a negate, and the card is a single body with no recursion (inferred). |
| Deck-Building Efficiency | 70 | One-copy-friendly Level 3 body with an average of 1.71 copies per deck and no garnet or lock, so it is cheap to run in its home decks (observed from copies distribution; no lock in text). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable hand summon inside Insect shells, with no card cost beyond the Insect condition
- Clean one-copy-friendly body that fits 11 archetypes with strong recurring Insect partners
- Position-change effect gives a small, flexible tempo tool
Weaknesses
- No recorded combo boards, so conversion into a full board is unproven
- Battle-position change is a soft interaction, not removal or negation
- Summon depends on having an Attack Position Insect already on the field
- Most of its deck presence is concentrated in Beetrooper and Battlewasp homes
Counters / choke points
- No counter cards are supplied in the evidence; treat interaction risk as unquantified
Best use
Level 3 Insect hand-summon body that supports Insect Xyz and Synchro lines and adds a small battle-position tempo effect. Decks: Beetrooper, Battlewasp, Ragnaraika, Inzektor, Digital Bugs.
Evidence & gaps
- Verified: Hand Special Summon requires an Attack Position Insect you control, once per turn; On Normal or Special Summon, change one monster's battle position, once per turn; Card text grants no draw, search, recursion or negation
- Observed: Present in 192 of 192 sampled decks, average 1.71 copies per deck; Top partners co-occur in 87.5 to 99.5 percent of decks; Played across 11 distinct archetypes, 94.3 percent in one gameplay type
- Inferred: Material utility for Insect Xyz and Synchro lines is practical based on Level 3 Insect fit; Resilience is limited because the body is single-copy and has no protection against negation; Combo conversion is text-only because no combo boards were supplied
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






